Then we get to the part about handing out XP, and when you should do it, and that's about it. After that, it's Chapter 9: Dungeon Master's Workshop. We're getting close to the end, chapter 9 starts on page 263, and I'll be sopping at page 302. There's a couple of pages after that, but those are the random encounter tables and example maps past. As far as I can tell, there is no support at all for Fuel Air Explosions. The enclosed dungeon is pretty much the perfect environment to use it. Any PC can have flour or coal dust or oil, then all you need is Gust to disperse it and Firebolt to ignite it, so for a few silver in supplies and a couple of cantrips you could clear a whole cavern with one BOOM.except the rules stop without even.
Originally Posted by Kelrugem
Tmz
aaaah, okay, I understand. Yes, this problem is known, someone else (or was it you already? I am not good in names ) also found that but at that moment we agreed on that resistances of any type will normally not apply against all damage types. Therefore I thought that HRESIST: all will not be needed. Therefore I ignored that, but since you provided now more realistic examples I will look into it (I didn't know that HRESIST: all will be useful for someone )
RESIST: all e.g. does work and does not accidentally stack. So I should be able to fix that just by 'copying' its logic Thanks for pointing me out that HRESIST: all is needed Do you need this quickly? Otherwise I would add that in the 3.3.8 update
RESIST: all e.g. does work and does not accidentally stack. So I should be able to fix that just by 'copying' its logic Thanks for pointing me out that HRESIST: all is needed Do you need this quickly? Otherwise I would add that in the 3.3.8 update